Sunday, 27 November 2016

KoW Concentric Game 1 Undead vs. Salamanders

The University of Victoria games club hosted their games day formerly called "Concentric" which this year included a Kings of War Tournament run by the UVIC Sunday Miniature Games Club. Brindley at the club but a big effort in to getting people out so we actually ended up with 14 players coming out, some for their first games of Kings of War. This made it the biggest Kings of War tournament ever held in British Columbia.

The tournament used the Clash of Kings rules changes and the final scenario was a modified  Kill and Push. You could also buy the re-roll of one dice per game by donating $5 to charity. I rally liked this since it helped take a bit of the  double 1's randomness out of the game, but there were definitely a few games where people used their re-roll early in the game and regretted it.

I had intended to take pictures for each turn but that did not quite happen.  Hopefully I will be able to remember when I forgot and describe the action that happened.

Game 1: I was paired against Gerald's Salamanders. He had a horde of Primes and 2 regiments of Ceremonial guard. A flying (teleporting) Fire Drake with Ancient and boots of levitation, and a horde of Rhinosaurs. He also has the scrying gem which, was popular at this tournament. The Scenario was Invade.

We ended up basically refusing each others flank, although I think Gerald got the better of it since my Soul Reavers were deployed across from a regiment of ceremonial guard (phalanx) and their ember sprite screen.

Deployment. The Dragons are on opposite sides of the table. 

Turn 1: No Picture

The Salamanders moved their main force forward . The Drake  moved to flame the Archers.
Undead: Werewolves and Dragon move towards the flanking force. Soul Reavers come into the centre and the main battle line turns towards the right flank.

Turn 2:

Salamanders:  Drake hops in behind my line and flames my Revenant King but doesn't get a nerve result. The ember sprites however breath attack the dragon get one wound and roll double 6's wavering him. Rhinosaurs charge the archers and rout them. Ghekkotah move to protect their flank from the Wraiths.

Undead: I pivot the wights and with surge from both the Necromancer and the Revenant king surge them into the flank of the Drake who routs. This was my first time using two characters to surge and I think Gerald's first time having it done to him. He was quite surprised and a bit discouraged after the early loss of his Drake. The wraiths charge the Ghekkotah and waver them. Werewolves charge the ember sprites routing them. Ghouls charge the rhinosaurs and do a wound or two.

End of Turn 2

Turn 2: Blurry picture of the wavered dragon. 

Turn 3:
Salamanders: Ceremonial guard charge the werewolves but only do a couple wounds. Rhinosaurs rout the ghouls. Skyward charges the Soul Reavers and does a wound.

Salamanders Turn 3

Undead Turn 3:

Some more fancy surging sees the Wights go into the flank  of the Ceremonial guard and rout them.  Wraiths rout the Ghekkotah. Dragon and Werewolves rout the other Ceremonial guard.

Turn 4:
Salamanders Horde of Primes routs the wights. Rhinosaurs rout the Wraiths. Tyrants run out of charge range of the dragon. The battle had pivoted a full 90 degrees by this point.

Salamanders Turn 4 
Undead Turn 4: The Revenant King stupidly charges the wizard who he of course does not rout but he's now about to get squished by the tyrants.
Undead Turn 4 

Turn 5 No picture : We started worrying about the scenario.

Salamanders: the Tyrants kill the King then pivot to face the Revenant Horde.

Undead: Horde and Dragon rout the Tyrants. Gerald's now int the position where it is going to be hard for his horde to actually get fully across the centre line.

Turn 5 Undead 
Turn 6
The Horde of Primes charge and routs the Revenant Horde then realign to be across half (the metal models kept falling over on the hill).

I move my units clear over half, while the dragon stays on my half and tries to flame the Rhinosaurs, but only does a couple wounds. No Turn 7 and the game ends. I ended up with a win despite it looking  very even. The Dragon and Soul Reavers being such expensive units I actually had quite a bit left points wise. I think it was a 16-4 for tournament points.

End of Turn 6

End of Game thoughts:
If Gerald had of been a bit more cautious with his Drake early on this game could have easily gone the other way. Or even if I had rolled surge badly. I felt lucky to come away with a win in this game .

Post Game Analysis with Vlad 

You call yourself a general? Your best unit the noble Vampire Cavalry spent the whole game wandering through the fields picking daisies while roasting one oversized chicken, that charged them! You deployed poorly and had to rely on the pathetic human necromancer to recover from your silly blunder. Any true vampire would be ashamed. Your grasp of the Dark Dark Evil Ways leaves much to be desired. Hopefully your performance will improve in future games, or you may find yourself impaled! 

Wednesday, 23 November 2016

KoW Undead vs. Ratkin

Invade Games against Ratkin

This is going to be mostly a picture battle report as I played in a tournament recently and I need to write that up as well.

This was my first game against the Rats. Dale has only started using them recently as a switch away from his usual Dwarfs.

His list had a Horde of Shocktroops, horde of Blight,  Horde of Rat Ogres and the Demon rat lighting living legend.  And then some other light stuff.

Deployment saw his rat demon on my left flank, on the other side of the river, opposite my dragon.


Undead Turn 1: I move forward, and into the centre

Undead Turn 2:The Rats had moved forward, and Dale had accidentally given me a couple charges. The Soul Reavers could just reach the Death Engine and routed it. The Dragon hit the flank of the Shocktroops but they were fine.

Turn 3 Rats: Rat Ogres Charge the soul reavers which hold, and expose them to a flank charge from the Wraiths

Turn 4 Undead: Undead converged on the Right Flank and clean up the rest of the Rats.  

The Blight are in a bad spot with the whole undead Army converging on them. The Rat Demon is finally getting close to the combat having steadily moved into the centre lighting bolting all the way. 

After defeating the Revenant Horde the Blight would last one more turn thanks to a friendly double one. 

The Position at the End of the game. 

Post Game Analysis with Vlad. 

You somehow managed to win a passable victory the Rat's must have been so amused by your buffoonery that they were unable to formulate an effective battle plan against such random incompetence. What idiot would deploy their cavalry next to a rive that ran across the board?  You also foolishly allowed your noble Vampire Cavalry to be charge by a horde of Brutes who thankfully rolled poorly. Where were their screening troops? How about that Revenant King that you brought specifically for that purpose?  I should have you impaled.   

Monday, 14 November 2016

Kings of War Undead vs. Salamanders

Played a game of Push against Gerald's Salamanders. Gerald recently started using his salamander army, and he's trying out different unit combinations. His list contained:

Ceremonial Guard
Ceremonial Guard
Ghekkotah Hunters
Ember Sprites
Fire Drake
Fire Drake 
Mage Priest
Inspiring Talisman
bane change
Ghekkotah Skylord
Ember sprites
Clan lorde on Fire Drak
Blessing of the Gods
 and Horde of Ancients on Rhinosaurs 

I switched up my normal list slightly to replace a unit of Wraiths with an Rev King on Horse. And dropped the ASB for a couple magic items notably brew of strength on the Rev Horde.

Neither of us had played Push! before and we wanted to try it out before a local tournament. Which was good because being unable to surge while carrying a token is rough for my small number army. I'm feeling like I might need to change up the list. 

Gerald amassed his firedrakes on the right, while his ceremonial guard were in the centre. The left was very sparse, he had his sylord while I had the  Rev Regiment on its own over there. Across from his Drakes I dropped my soul reavers and dragon. Gerald hasn't quite gotten over Warhammer deployment and putting heroes down last. He noted this during his deployment that he should have deployed them sooner so he could counter my deployment better. 

Turn 1: 

The Salamanders advanced forward cautiously staying out of charge range. While the Skylord flew forward on the flank behind the forest. 

I advanced forward while staying out of charge range of most things and tried to limit what his breath weapons could hit.  I managed to waver his Ghekkotah with my archers. 

Turn 2: 

He decided to come forward into Breath range.  All three drakes targeted the Soul Reavers but with no piercing they only managed to put a couple wounds on them.  

I charged forward with what could. The ghouls charged the ember sprites flank. Wights charged the Tyrants. Wraiths charged a Firedrake. Dragon charged a fire drake.  Wights charged the Tyrants. Soul Reavers charged rhinosaurs. Rev Cav. moved forward and then pivoted to be surged in by the Rev King coming across, who then failed to roll a single inch of surge.  

The Ghouls rout the ember sprites. Soul Reavers rout the rhinosaurs.  Wights waver the Tyrants but they have Fury.  Dragon and Wraiths bounce on Firedrakes. 


Skylord flank charges the Rev Horde and does a couple wounds.  Ceremonial guard charge the Rev Regiment.  Other Ceremonial guard charges the Ghouls. Tyrants countercharge the Wights.  I think one of the Firedrakes and the Ancient on Drake charged the wraiths, but he was unable to rout them (maybe double 1's?) The other Drake counter-charged the Dragon Ghekkotah charged the Rev. Cavalry and ember sprites charged the King. He only managed to rout the Ghouls, everything else held. 

The undead counterattack this turn would hit the Salamanders hard.  The Rev Regiment counter charged the Ceremonial guard. The Rev. Horde counter-charged the Skylord and routed him. The Wraiths counter charged the Tyrants and routed them. The Dragon flank charged the Ancient on Drake and may have wavered or routed him. Wraiths went into the drake in front of them. Soul Reavers charged and routed the other firedrake. Rev Cavalry routed the Ghekkotah, and the King fought the ember sprites. 

We called the game at this point, in order to have time to get another game in.  I forgot to take a picture of what the board looked like at the end. The Salamanders two ceremonial guard units were doing a good job of carrying the tokens across the board but they were about to have the whole undead army closing in on them.    

Post Game Thoughts: Gerald realized quite early on that he had mis-deployed by setting his shooting across from my fast units. He also spread his units out more than he needed to. When he moved forward to use his breath weapons he thought that the Soul Reavers were only defence 5 not 6. I think that would have changed his plan. Not getting the surge of the Rev Cavalry in the flank, left me exposed to the Rhinosaurs holding, which would have put me in a bad spot. But luckily the soul reavers managed to break them on their own.  

Post match analysis with Vlad The Impaler: So you managed to win a battle against a bunch of Lizards? They didn't even have a dragon of their own. The only Dragon on the battlefield was yours, and what did you do with all that mobility provided by a 20' flying movement? You flew straight forward into the middle of the enemy formation, where you could be flanked by the enemies hardest hitting hero. Who luckily decided to ignore your exposed flank to try and destroy a chaff unit. If your plan was to trick the enemy by making such a silly mistake that he would assume it was a trap then you are a tactical genius. But I suspect that is not what happened... The rest of your battle plan seemed to be to charge directly forward and rely on your heavy armour to hold against the enemies shooting. A plan that happened to work against an army that, conveniently for you, relies on short range shooting. Not exactly a master plan. If you were one of my generals I would have you impaled.